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Sunday, April 11, 2010

Xbox 360's Bayonetta

"If you combine Bayonetta, Darksiders, and Dante's Inferno, essentially you'll get a good game on the Xbox"

direct quote to a customer. And totally true.

I love Bayonetta, I love the style, I love the art, the controls, the music is great (think DDR inspired RatPack hits), the storyline once I understood it, everything felt great.

And....felt familiar. Basically, if Darksiders is God Of War, Bayonetta is essentially Devil May Cry. You have orbs you collect, items you can use ingame, trophies you can win, and weapon sets you can use. No, you know what, it IS Devil May Cry, just with a female lead and a nice facelift.

not that there's anything wrong with that! Just that... it's good.... but....

Basic storyline, Bayonetta is a witch, who kills angels, but she's got amnesia, so she tries to figure out who she is the entire story, which is kinda a neat angle.

One button is kick, one is punch, one is jump. Or one is pistols, one is sword, and one is jump, or one is shotgun, one is... you get the idea.

The levels are nicely divided, each one taking roughly 30 minutes to get through, with a nice range of level differences.

It's not that there is anything wrong with the game, essentially if you play the demo, imagine that over the course of about 8 hours, and you have Bayonetta.

Remember, this game came out at such an odd time that Darksiders, Dante's and Bayonetta were all seen as just smaller shorter versions of something looming on the horizon, needless to say that horizon was a sony sunset, wah wah.

If you like any of the games I've mentioned, you'll like Bayonetta, but rent it, play it until you get tired of the same old, kick punch finisher move, trophy, end of level, repeat. That's essentially what their intention was. Good game, just not a shelf-keeper.

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