GET AWAY FROM ME STRANGER FROM 2009. I AM AWARE OF WHAT WAS COOL BACK THEN.
I played Dying Light Island Riptide, or whatever.
The morning the game was released, Gamestop made a mistake. You buy the season pass for the PS4 online, they give you the code for the fullgame instead. Whoops. Good thing it didn't get onto Reddit.
OH CRAP IT DID EVERYONE GET UP AND BUY IT.
Two hours after the mistake was found, everyone who saw it, got it. But then get this, you ready? Sitting down? They're going to give to anyone who tried to buy the season pass online (with the intention of getting the full game for cheap) the season pass for free. You fools.
(See I can say stuff like that now, because, look LET ME FINISH THE BLOG).
Sos I got the game. Played it, begrudgingly, because I have all these other games I need to play and frankly I don't have the time toblogabouteveryoneandmaybei'mjustbusywiththingsnandstuffandchadhasn'tinvitedmetothedanceandhesgoingtoaskthatbitchbritany!!!
RECIPE FOR MAKING ONE DYING LIGHT.
- 1 part Mirrors Edge.
- 1 part Dead Island
- a dash of difficulty from dark souls, or whatever (night scenes man)
Put it into the setting from Spec Ops (somewhere sandy, I didn't own a globe as a child). Make it look super nice, and you have Dying Light. Not that it's a bad thing, just..... I dunno, something about running from zombies and crafting makeshift weapons feel like a dance I've danced before. and I don't dance.
The storyline is something, as in you're a super secret spy being sent in to investigate blah blah blah. I kinda preferred the vague story from Dead Island (you're a rapper...but sort of, and you fight zombies). There are two factions that are battling to survive amidst the apocalypse, and a ton of hilarious townsfolk to spice things up a bit.
The game looks gorgeous, but it's expected on the next gen systems. There's a ton of clipping and drop in issues, but it's expected on the next gen systems. Everything moves as smoothly as expected. The interfaces work well enough; craft weapons here, upgrade skills here, here's a map, do these things. For real though, it's a much cleaner upgrade of Dead Island.
But see that's the issue, there wasn't really anything wrong with Dead Island. You got on, jumped into friends game, and ran around completing tasks.
Wait, Techland. You mean they made.... but you just came out with Dead Island Riptide, then you make Dying Light to...
Dying Light, in summation, is Dead Island 3, or Dead Island Next Gen.
What else can be said, they took what people enjoyed from the Dead Island series, added some flash and dazzle, ramped up the parkour elements, and continued with what they knew.
Techland was smart...ish. They cancelled releasing the game on PS3 and 360. Why's that smart? Well, because. Releasing the game on both last and current gen systems means you have two factories making the same game for completely different results. The last gen system versions wouldn't sell.
It's tough when people start to feel forced to buy new systems, because well.... THAT'S ANOTHER BLOG FOR A LATER DATE.
K. So that's where we are. So what's different? What's new? Is there a reason for me to buy this game over any of the other zombie survival games out there? And what's all this I hear about cooperation?
You'll initially want to buy the game if you know of anyone who already owns it. Simple enough. The co-op in this game brings back the fun/terror of Dead Island on the next gen systems. While most people have tossed out their old systems, they might not have gotten out their hankering for some good old fashion co-op. Otherwise, it's a great way to make some friends on PSN if you find yourself lacking warm bodies who own the newer systems.
New? I dunno. More weapons, the parkour system (seriously, it's IDENTICAL to Mirror's Edge, but no complaints here, since we're clearly not seeing a sequel anytime soon), and then there's the night mode. Oh lawd the night mode.
The game gets smart in where at night, it gets cray. Stronger zombies who can jump, climb and run just like you are out and about, along with a biiiig increase in the amount of average lumbering fools running the streets. It makes it so that the night game on Dying Light turns into more of a stealth game than anything else. It's a good break from the norm, albeit frustrating when missions don't give you the option to choose night or day.
Should you buy this game? No. Not unless you know for a fact that you have someone you can play with regularly. Otherwise, I have a sneaking suspicion that this game will quickly become cheaper in the near future. At $40 and $15-$20 for additional DLC, it would be a decent, but don't go shelling out a full $60 just yet.
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