We're glad you're reading this blog,we also likes what you've been doing with your hair,
and hey... thanks for readin.

Tuesday, March 1, 2011

Ryu punching Spiderman? Not likely.....




Seriously, I want to love Marvel Vs. Capcom 3. Ryu hadokenning Wolverine. Spiderman tying the up Zero in his web. For the love of crap, Iron Man beating the hell out of Dante! What's not to love? I think it’s a great game. It has a ton of ambition behind it. It’s fun to play, easy to pick up with a lot of depth for the hardcore, like any good fighting game. The sound is epic, the character design is awesome, and the controls are forgiving and spot on. Heck, I can almost say nothing but good things about this game. Almost.

First I shall elaborate what I love, then I will get to what I hate. It should also be noted that I’m going to try something different, pictures. This blog is missing them and I feel they would highlight reviews and rants with better appeal. That aside, MvC3 is a beautiful fighting game. Usually, a 2-D fighting game has a control scheme similar to Street Fighter 2, (three sets of punches and three sets of kicks). MvC3 tosses that aside in favor of a simple six-button set-up, where 4 buttons attack and the other two call-out one of your three teammates. This set-up is perfect for an easy game or two you can get into.

Here is what I hate, and prepare for some serious backlash…. A fighting game is built around its multiplayer. Without multiplayer, a fighting game doesn’t exist. That’s really the end of the story on it. So why did Capcom f**k up what’s essentially a genre they invented? Yes, the single player game is, nothing special. The training mode is, well, also broken because you can’t set up a CPU opponent to fight you like you could in EVERY CAPCOM FIGHTING GAME BEFORE IT. So, in training mode it’s a way for you to try out your moves against a dummy that won’t move, or player two could be the dummy, which ever is available.

But the online multiplayer…Oh my God….fu** you Capcom. Seriously, you guys really bit the big one with this nonsense. Has anyone played Street Fighter IV? You know how while you are waiting in queue for it to be your turn you would watch the match unfold and try to gather some intel about the opponent you may go against? Yeah, that’s not here. As opposed to that, we are treat with this:





In case you can’t make out what this is, it’s a picture of two moving cards, bouncing back and forth while you wait for a match. Let’s see, your average match lasts about five minutes, and if you are in a medium sized room, which make you 4th in line…GASP…that means you have to wait 20 minutes before you can play. That’s 20 minutes (or more depending on the room size) of watching cards bounce up and down, with no way of knowing what the hell is going on. Is it a good fight? What tactics are the other players using? You don’t know! You get to stare a blank screen and “imagine” the fight as it unfolds.

Ok, some of you will argue that this way it conceals those tactics the other players may be using and you go into the fight fresh. To this, I say bull-sh**! I am old enough to remember “quartering up” in an arcade and waiting to play someone in a fighting game, whether it be Street Fighter or Tekken. This was how you learned, kids, by watching people perform better than you, and adapting. By the way, as mentioned, the last two Street Fighter IV games had this spectator thing going and it worked beautifully, why not here?

I will say that the connectivity from match to match is very smooth, with little disconnects (as SFIV was the king of) and maybe that could be the reason for axing the spectator mode. But seriously, waiting and staring at a blank screen while I wait for a match is boring as hell. Nothing notates the boredom I feel towards a game when I have to hit up a couple levels of Angry Birds before I get to play the game. Just saying….

It’s a decent fighting game overall, does a lot of things right, but the multiplayer wait time just pissed me off too much for words. I might be trading this game in the near future.


Ok, side note, to those that want to be good at this game, don't use this, the combos are too slow to input:





And try and use this, for obvious reasons:



Oh, and personally, note. I WILL be trading this game in. I liked the concept, but seriously, the controls are so simple and the movement within the game is so frantic, that I just started hating the game after a while. I mean, it's pretty good, but honestly, it just doesn't compare to what I will say is personally my favortie fighting game of all time:

Capcom vs. SNK 2, the Non-EO version.

It's paced correctly, you have different styles of fighting to choose from, the button layout is the classic control....awww....Yeah, I think I will trade in this game for Super Street fighter IV instead, whihc I believe is the beter game between it and MvC3.

No comments:

Post a Comment